UX/UI / Web App / 2022

Tour Guide

Redesigning the guide-side creation experience for a travel product, from tour structure and media input to dashboard management.

The work focused on reducing friction in the publishing process, clarifying status feedback and defining reusable interaction patterns for a growing product.

Platform
Web app
Role
Interaction and interface design
Focus
Publishing flow, component logic, dashboard states
Time
Started Nov 2022
Tour Guide case study overview showing the redesigned guide dashboard and mobile media input screens

Challenge

Guides needed to create richer tours without losing orientation.

The creation flow separated map selection, stop editing, media input and preview into different moments. As the product expanded, that separation made it harder for guides to understand progress, review content and identify what still needed attention before publishing.

01

Low confidence before publishing

Guides needed clearer feedback on how their tour would appear to explorers before making it public.

02

Fragmented content input

Media creation was separated from stop context, forcing guides to switch between decisions that naturally belonged together.

03

Limited room for product growth

New guide features required a more flexible structure, otherwise each addition would increase visual complexity and decision-making cost.

Publishing a Tour problem definition board
Problem framing for the publishing flow, including map selection, stop management, media input and preview.

Design response

Stop editing and media input were reorganized around shared context.

I treated each stop as the main unit of creation. Location, media and preview were brought closer together so guides could make related decisions in one place, with less repetition and a clearer relationship between content and context.

Before and after design exploration for merging stop editing and media input
The revised flow connects map context, stop management and media editing into a more continuous creation experience.

System

Component rules made the interface easier to extend.

The stop and media components were redesigned around predictable actions: reorder, duplicate, remove, edit location and attach content. Instead of solving each feature as a separate interface problem, the design established rules that could be reused as the product evolved.

Stop and media component definition with interaction annotations
Clear component rules allowed new actions to fit into the product without increasing cognitive load.

Product states

The dashboard was clarified around state, priority and next action.

The dashboard had to do more than provide access to tours. It needed to help guides understand status, urgency and performance at a glance. I refined the hierarchy so important signals were easier to scan and less dependent on dense table reading.

  • Notifications were consolidated and visually prioritized.
  • Tour states were standardized across approval, draft, review and rejection conditions.
  • Financial information was reorganized around source, amount and practical relevance.
Dashboard redesign with tour status, notifications and financial information
The dashboard became an operational space where status, priority and feedback could be understood quickly.

Reflection

The work also looked beyond stated feature requests.

Some requests pointed to a deeper product need: guides wanted explorers to understand their credibility before committing to a tour. Audio, calls and messaging were explored not only as features, but as ways to support trust, communication and readiness.

Feature exploration for guide calls, messages and audio introduction flows
Looking beyond the stated request helped connect feature design with motivation, trust and communication.